Philosophoholic163 on DeviantArthttps://www.deviantart.com/philosophoholic163/art/Introducing-Lisa-Cos047-Chinese-New-Year-720935662Philosophoholic163

Deviation Actions

Philosophoholic163's avatar

Introducing Lisa (Cos047 Chinese New Year)

Published:
2.3K Views

Description

Conception: Lisa: I've barely finished teaching class and you've got me out again.
Kurenai: She sounds uncooperative. Shall I --
No.
Kurenai: :sigh: 
Lisa: I guess I better strike a pose then....

Method:
XPS: Load model, apply a pose, tinker, save pose. Open Material editor.
Blender: Import model. Smooth mesh, remove double, apply node set up and textures; repeat for all meshes. Apply Subdivision Surface modifier to dress and skin meshes. Adjust backdrop colour, camera and lighting rig parameters. Notice backface texture issues, try to resolve through hiding the mesh, sculpting and using modifiers. Render when satisfied. 

Commentary: Hm... proved a bit trickier than I had anticipated. The main issue was Lisa's hair. Now, when preparing a model for the Model Library I have to admit I prefer it when there are fewer textures because it means less work necessary on my part. But with Lisa here it seemed only parts of the hair fell foul of the backface texture issue (or what I presume to be a backface texture issue). With only two hair meshes - one with no effect, and the effected one necessary - it didn't leave a lot of scope to try and correct the issue. Sculpting didn't give the result I had hoped (essentially trying to mimic hiding the mesh), so I went with increasing the Subdivision Surface modifier. Results were mixed but acceptable. Did try to pose the hair a bit, but what I could achieve was limited there. I did use sculpt to minimise clipping between the mask and hair though. Yeah, I know, picky....

Then there's the dress. Somehow I'm not surprised we have wardrobe problems considering who I put in charge of Wardrobe after firing the other guys.
Wardrobe Department: I'm doing my best, you know.
I know. Anyway, a classic ssidey glamour pose for this one. Aside from the quibbles I couldn't quite manage to fix I like how this one turned out. Took me a while to find a pose I could fit the dress around; others would have proved tricky. I actually abandoned my original pose choice (also a ssidey creation) for this one in the end. Didn't want this to linger too long as I have other plans in the pipeline. Besides... pain still an issue.

That aside, it's somewhat curious (and almost nostalgic) coming back to Lisa in this outfit. She was the fourth character I'd used at that point. Funnily I used Lisa to practise long dress posing in preparation for Rachel... and that pose still hasn't come much further along. Even worse due to what I discovered with move limitation in Blender after importing the model. :sigh: 

Credits:
Lisa Hamilton model courtesy of zareef
Pose by ssidey
Node set ups:
Basic node set up courtesy of DragonLord720
Cloth node set up by DragonLord720
Eye node set up by Hypster83
Skin node set up by Hiddenus
Tools: 
Blender 2.79
XNALara Posing Studio 11.8
Assets/Copyright:
Koei Tecmo

Render time: 1h 15m 32s
Resolution: 1080x1920
Sampling: 4096
Other info: N/A

Date of completion: 30th December 2017
Image size
1080x1920px 1.69 MB
© 2018 - 2024 Philosophoholic163
Comments1
Join the community to add your comment. Already a deviant? Log In
what happen to the eye?